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Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters

Ammann, Keith

$59.99

1 in stock

1 in stock

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters.

In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior-and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.

Easy to read and apply, The Monsters Know What They’re Doing is essential reading for every DM.

Format: Hardback
Pages: 560
Imprint: SIMON & SCHUSTER US
Publication date: 11/06/2020
Series: The Monsters Know What They’re Doing

Staff review

The Monsters Know What They’re Doing
By Keith Ammann
Review by Mida

D&D is hardly an easy hobby to get into, especially for those who wish to run their own games or create them from scratch. Fear not, Keith Ammann is here to help. This book is a must read for those interested in D&D, whether you’re a seasoned player or are just looking to dip your toes into the game.

Rather than presenting you with a wall of text to comb through until your eyes glaze over, Ammann has flawlessly condensed D&D lore into easy-to-read segments. Instead of being dry and dull, this book is sparkling with humour, encouraging you to inject mischief and creativity into your games. Ammann posits that you don’t have to stick firmly to what has been spelled out for you in the source material– making inferences is the best way to keep games fresh and your players on their toes.

This book is an invaluable tool for players as well as game masters, either for learning to craft engaging and exciting games – or simply managing to survive them.

ISBN: 9781982122669 Category: Tag